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 Post subject: JungleGirl (WIP)
 Post Posted: Sun Dec 30, 2018 2:46 am 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
Jungle Girl is my latest project, a very Bally classic style table with a couple small twists.
This uses the original fpxEngine and not the latest version, and is for use with this latest version of BAM (version 275)

This is the latest screenshot of the table, and table views will always be updated here to save on the file limit at this board. This board always makes images fuzzy, so click on the image for full screen.

When does it come out? Who knows, it's me after all...


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Last edited by blue on Wed Jan 15, 2020 5:03 pm, edited 4 times in total.

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sun Dec 30, 2018 3:19 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Thx Blue look forward to trying it !


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sun Dec 30, 2018 4:13 pm 
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Joined: Mon Jan 03, 2011 4:38 am
Posts: 373
Me Too! :o


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sun Dec 30, 2018 4:56 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2777
Location: Arkansas, USA
blue wrote:
... Not happy with the bulb lights, noticed they are a bit foggy. If someone can play with them a bit and get them sharper, appreciate that.


What a beautiful playfield!

I have been working on the Indiana Jones table and noticed they added 2 bulbs on top of each other on the lane guides at the top of the table. One is set on the surface of the playfield and is set to a glow radius of 50. The other bulb is set to radius of 40 and is set to a surface where the top height is 26 mm. The the model of the bottom light is rendered but the top light is not rendered.

Although the lane guides cover the lower lights on the IJ table, I think it might improve the dispersion of the light on your table and still provide the same amount of illumination.

I changed 4 lights on your table and it seemed to help. I'm not sure if it is the effect you want or not.

George


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sun Dec 30, 2018 5:23 pm 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
Thanx. If you noticed i did the same thing on star trek xse as well as a dimming light effect. Just not in here yet and i know there is a adjustment in bam just forgot which one. Theres other stuff i want to try out but get the graphics done doing the first plastic inking now and then see how many objects left to use first.

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Mon Dec 31, 2018 7:26 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Beautiful work Blue !
The physics and flipper dynamics seem excellent !
Very creative layout and game play...feels very authentic


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Wed Jan 02, 2019 12:25 am 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
Thanks Gimli. It's definitely a labor of love, considering all the time I have spent cursing at it (especially those inline targets and the skill shot) I really feel like just getting this done, so busy drawing the first plastic, which I may show here once done. Other's input is always the best, sometimes you get to into some things and miss a obvious improvement.

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Mon Feb 04, 2019 5:15 am 
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Joined: Wed Nov 17, 2010 7:41 pm
Posts: 948
Amazing work Blue! I was thinking this was a recreation but it's all your work which is just incredible. It looks and plays great so far so keep at it. I can help you with some polish if you need any.

Don't worry about the lack of any interest in FP at the moment, complete this project for yourself so you have a kick ass and unique game to add to your collection.

I'm loving these early solid state type games, I'm enjoying my own little revival with my Modern Retro collection. Lots of charm and old school fun to be had from this era.


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Mon Feb 04, 2019 5:19 pm 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 477
Location: Abbotsford
Thank you slam. I was raised on the classic Bally games, and I wanted to pay tribute to the great games the best I can. Hence why I am so slow sometimes, research, research research. That and I have to look after 3 households means time, and overall fussiness, means very slow progress. I may have to take you up on that, progress is maybe 8 hours a week with me at the moment.

Still, guess I should show something, this is the left plastic, what I have done so far. Maybe if I put it up here, I will have to keep it then, and not change it over multiple times. :)

This is full res, the plastic itself is small, so even if you have a 4k in cabinet mode, FP will scale it down, fuzzy up the lines a bit, and you will only get 66% of the actual resolution. That's why it's "blocky" so it maintains it's sharpness.

Working on the lion right now, needs more color and highlights, but I guess you see I work very differently than most people.

As usual I put my standard disclaimer in here: "Subject to change"

EDIT: Removed to save file limit space.

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Last edited by blue on Wed Jan 15, 2020 4:13 pm, edited 1 time in total.

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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Tue Feb 05, 2019 6:46 am 
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Joined: Sun May 08, 2011 4:57 pm
Posts: 1071
Location: Turin-ITALY
blue wrote:
.........This is full res, the plastic itself is small, so even if you have a 4k in cabinet mode, FP will scale it down, fuzzy up the lines a bit, and you will only get 66% of the actual resolution. That's why it's "blocky" so it maintains it's sharpness.
Working on the lion right now, needs more color and highlights, but I guess you see I work very differently than most people.



Amazing job !!
I congratulate you
Greetings

GIanfranco


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