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Haunted House
http://gopinball.com/forum/viewtopic.php?f=3&t=6461
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Author:  wild [ Tue Feb 27, 2018 6:13 pm ]
Post subject:  Re: Haunted House

Daz wrote:
I've asked to have the table removed from Pinsimdb. My original thinking was that a beta Haunted House in Future Pinball was better than no version at all but I may have been wrong. I will continue to work on it and upload a complete HH table when it is finished.
Thanks George for taking the time to upload the files for me.


you made a right decision, daz, good job, and luck, pinbot or pinbotic, (I do not remember well).....it will be happy, at least I think :)

:oops: is PinBalt... that's who he was :lol:

Author:  franzleo [ Tue Feb 27, 2018 6:17 pm ]
Post subject:  Re: Haunted House

...... It had to be put in "Resources" and maybe someone would have finished it. :mrgreen: :mrgreen:

Gianfranco

Author:  gibsmedat [ Mon Mar 05, 2018 11:41 pm ]
Post subject:  Re: Haunted House

Sigh... so, seeing that I can't escape custom physics forever, I might as well make the best of it: tweaking this table right now, and it isn't so bad after all - I still try to preserve tables where 1.0 physics are available, but this one isn't it (as it says it requires custom physics and rightfully so, ball has to travel between playfields which isn't going to happen with 1.0 phys). The redraws are top notch btw, I'm digging all of it.

Author:  GeorgeH [ Tue Mar 06, 2018 12:36 am ]
Post subject:  Re: Haunted House

Gibs,

You might check out the translite. It has a texture added to it but there is also an overlay that has a similar but different texture. I'm not sure what the purpose of it is.

George

Author:  Daz [ Wed Mar 07, 2018 3:11 am ]
Post subject:  Re: Haunted House

Been steadily working on this and making huge progress. Will release a low res version as well as the high res version when the time comes. I can see the light at the end of the tunnel and I'm enjoying working on this table again!

Author:  Gimli [ Wed Mar 07, 2018 9:33 am ]
Post subject:  Re: Haunted House

That's great Daz,
You done really nice work!

Author:  GeorgeH [ Wed Mar 07, 2018 12:09 pm ]
Post subject:  Re: Haunted House

I like it a lot. It is the nicest new table I have seen in quite a while.

George

Author:  starac [ Sat Mar 10, 2018 6:22 pm ]
Post subject:  Re: Haunted House

:shock:

Author:  gibsmedat [ Sat Mar 10, 2018 10:39 pm ]
Post subject:  Re: Haunted House

You mean

Backglassdark.jpg
BackglassOverlay1dark.tga

?

The overlay/tga & the jpg are likely both used, but they don't differ(?)- except for the alpha channel. One would assume that the tga alone was enough. So I don't know what the jpg is for, it is the same image and should be (theoretically) redundant?


PS: I tweaked the apron a bit
Image

PPS: I was thinking of adding a little 'simple tune' to the attract mode (when the light switches between lower, center and upper playfield, while you just watch the table). I encoded some files for that purpose, now I just have to find the spot in the script where to play it.
http://www67.zippyshare.com/v/QWyWQ1tq/file.html

Author:  GeorgeH [ Sun Mar 11, 2018 12:01 am ]
Post subject:  Re: Haunted House

gibsmedat wrote:
You mean

Backglassdark.jpg
BackglassOverlay1dark.tga

?

The overlay/tga & the jpg are likely both used, but they don't differ(?)- except for the alpha channel. One would assume that the tga alone was enough. So I don't know what the jpg is for, it is the same image and should be (theoretically) redundant?


I don't know. Maybe Daz can enlighten us.

George

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