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 Post subject: Re: Megaman XO
 Post Posted: Sun Sep 24, 2017 8:45 am 
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Joined: Mon Dec 12, 2011 11:08 am
Posts: 384
Location: Montreal, Quebec
I'm glad that my Megaman XO is on Pinsimdb.org. I have notice fiew bugs into by testing it. It is when you are on some stages and you loose all your chance to continue the current stage.

I hope at leass that peoples find the concept interesting and that it could bring many other Futurepinball ideas for creators.

When i'll have time i'll complete the game. I wonder what peoples think about the concept?

Have fun! A+


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 Post subject: Re: Megaman XO
 Post Posted: Wed Sep 27, 2017 8:43 pm 
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Joined: Thu Jul 01, 2010 3:02 pm
Posts: 263
Can you share a link? I love to try it out!
-mark


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 Post subject: Re: Megaman XO
 Post Posted: Wed Sep 27, 2017 11:22 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1685
Location: Arkansas, USA
MadMrMax wrote:
Can you share a link? I love to try it out!
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It's here:

http://www.pinsimdb.org/pinball/table-23593-megaman_xo

George


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 Post subject: Re: Megaman XO
 Post Posted: Fri Sep 29, 2017 4:38 am 
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Joined: Mon Dec 12, 2011 11:08 am
Posts: 384
Location: Montreal, Quebec
Thank's for giving the link GeorgeH A+

Well MadMrMax, the idea i had with this pinball is to make the player choose the boss stage to play, then the playfield and music change depending of the boss stage choosen. The player of the boss stage chosen complete all the objectifs, follow the Dmd text messages instructions; and can retry a certain amount of time the same stage if he/she lost the ball. When all the objectifs of a selected stage is done, the Dmd message say to loose the ball un purpose; to select an other stage and complete the next objectifs.

Brief the idea i had is to put like many tables "playfields & musics change" into one table. Giving the impression to the player that he/she play an other FP table. Also that the order of the objectifs change, depending of what is chosen.

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