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Dragons Keep (Maxis)
http://gopinball.com/forum/viewtopic.php?f=3&t=6359
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Author:  franzleo [ Sun Feb 12, 2017 5:50 pm ]
Post subject:  Dragons Keep (Maxis)

I want to re-open a new tread, starting from an old tread "Dragon's Keep" opened in 2010 by MadmrMax, who can no longer to carry it out for time reasons.
Wild, who was one of the columns to stay alive this table, he asked me and pushed to resume work begun by MadmrMax.
I examined the work and saw that I had to solve four major problems:
1- Find a system to solve the problem arc-plunger.
2- Fix the magnet problem
3- find a system to open the mouth of the dragon, and to swallow the ball.
4- Make the script. Okay that there are written rules, but unfortunately things happen in the game that are not written. The plot of the game then it is very complicated.
Then according to Wild, I decided to make this work for four hands.
Thank you MadmrMax, Steve, and those who at the time contributed to the work on this table, but I decided to redo almost everything from scratch.
Meanwhile, here is how I solved the problem arc. After numerous attempts in advance with the dropTarget system for each sequence, but flikkerava.
Now use the 9 toy-arch system that do appear in rapid sequence.
Hello everybody

Gianfranco


Author:  GeorgeH [ Sun Feb 12, 2017 6:08 pm ]
Post subject:  Re: Dragons Keep (Maxis)

I don't know if you need any help, but the shark on "Jaws" and the T. Rex on "Jurassic Park" both have creatures that swallow the ball. You might be able to use these tables as examples.

George

Author:  franzleo [ Sun Feb 12, 2017 8:20 pm ]
Post subject:  Re: Dragons Keep (Maxis)

Thanks George, but I think I solve my problems with conventional methods. Then I think to use the new "magnet playield" in BAM, when it is ready.
Greetings

Gianfranco

Author:  Gimli [ Mon Feb 13, 2017 1:26 am ]
Post subject:  Re: Dragons Keep (Maxis)

Excellent work as always Gianfranco !

Author:  wild [ Mon Feb 13, 2017 11:46 am ]
Post subject:  Re: Dragons Keep (Maxis)

Thanks to you,GF,for accept this challenge :D

Author:  franzleo [ Wed Feb 15, 2017 9:36 pm ]
Post subject:  Re: Dragons Keep (Maxis)

Completed the design of the playfield. I was able to integrate the previous work done by MadmrMax.
Greetings to all

Gianfranco

Author:  franzleo [ Sat Feb 18, 2017 12:34 pm ]
Post subject:  Re: Dragons Keep (Maxis)

Thanks to BAM by Ravarcade, we can install a magnet in Pinball. Nothing hidden kickers, which did not always work well and sometimes made out the ball out of the Playfield. It is truly a new milestone in the history of FP. I'm really happy.
Here is a movie to do to see how it works on my table I'm doing.
Greetings to all

Gianfranco


Author:  GeorgeH [ Sun Feb 19, 2017 12:19 am ]
Post subject:  Re: Dragons Keep (Maxis)

It looks like you figured out how to use Rav's new tool. I doubt it will help, but I have seen somewhat similar effects on the "Iron Man" table and the "DarkQuest" table although the ball doesn't move as much as yours.

George

Author:  Gimli [ Sun Feb 19, 2017 11:05 pm ]
Post subject:  Re: Dragons Keep (Maxis)

Yes Steve developed a magnet effect using a circle of hidden kickers
viewtopic.php?nomobile=1&f=7&t=58
however this tool lets you magnetically trap , move and lift the ball...

Author:  wild [ Wed Feb 22, 2017 10:15 am ]
Post subject:  Re: Dragons Keep (Maxis)

ok,guys....Bob,George,apert from this magnet speech, since you two are the only ones interested in the development of this table.... ;) what do you think of the table :?:

@George,magnet speech...this by rav,is completely different from by Steve...that one steve, I used in my two tables....but this by rav, It has the effect of catch the ball....as in the original table by DK.

Thanks GF, and to all of you.

Paolo

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