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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 7:10 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 137
Pretty amazing that you always have a solution in mind. I know, I am a pain. Since I always try to be a nice to my little daughter, I need to find other people which I could annoy. :D
How did you know I am a father?


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 8:38 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
I didn't
Most pinheads are >30
My daughters are 22 and 24 !
So makes me 46, I think... ;)

Ravarcade is consideringa "magnetic
field" instead to raise the ball!

Which is an amazing idea, as long as you don't have a pacemaker :shock:


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 9:11 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 137
Gimli wrote:
I didn't
Most pinheads are >30
My daughters are 22 and 24 !
So makes me 46, I think... ;)

Ravarcade is consideringa "magnetic
field" instead to raise the ball!

Which is an amazing idea, as long as you don't have a pacemaker :shock:


Sometimes I could need one. :D Sounds good and I am looking for the result.

Never managed to beat the table. So I dont i there are other hidden skills that wrecking ball got. But I think it doesnt. Hopefully somebody gas pity with us and is willing to finalize this table. I think the original creator already put a lot of effort into this table. Maybe there isnt much to do let. Unfortunately I do not know how to put things together and probably would take too long to learn it. Could add some sound files, i some are missing.


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 9:41 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
Btw I'd love to try your update of creatures , you should upload to pinsimdb

Ghost is around at vpforums
Same person as pinballfunforuz and possibly other aliases (he was banned from here...)

He has limitless energy and creativity and rarely finishes a table but you never know, you could inquire

I think hes doing vpx conversions or something

If not, someone is likely to pick it up eventually

If someone makes the dog and doghouse I can animate and script it

Never made DMD fonts but I can script them


Last edited by Gimli on Tue Jan 10, 2017 9:50 pm, edited 1 time in total.

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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 10, 2017 9:49 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 137
Dont think he has the motivation to do anything for us people, when he was banned from here. His works look really good. It is sad that he seems to get bored too soon.

Would be fantastic if someone is going to help you and us out on the dog and doghouse.

I am doing the first part on the cftbl sounds. George is going to master it a bit. My part is done by tomorrow or friday, I hope. It isnt an easy job to find the matching sounds, but I did pretty well so far.


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Jan 18, 2017 12:16 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
I also have tweaked the Crane and Wrecking Ball a little
Thanks Paolo for the sound file !

The Crane arm will now flip when ball is struck head on , as per real table...
The wrecking ball will swing to contact all the targets now :D

https://youtu.be/8UtRjsl_Qlw


Cheers


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Jan 18, 2017 4:16 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1685
Location: Arkansas, USA
Looks good! Maybe I could help you finish the table. Maybe we could recruit someone to help with the models although it looks like some were started but not finished.

George


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Jan 18, 2017 4:41 pm 
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Joined: Thu Nov 24, 2016 7:46 pm
Posts: 137
Gimli and George, looks fantastic and would be neat if someone could help you to finish this piece. I am sure you guys know who has the skills for this job.


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Jan 18, 2017 6:16 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
GeorgeH wrote:
Looks good! Maybe I could help you finish the table. Maybe we could recruit someone to help with the models although it looks like some were started but not finished.
George


Hi George,
Thanks for the offer !!
I would be willing help as well, but I don't want to take on the major role.

I can :
1.Help with any BAM animation type stuff
2.Code DMD routines ( But not make Dmd fonts)
3.Help with testing and debug
4.Add True Multiplayer and Save Game Mode
5.DMD based high score entry

What I haven't learned and am not inclined to:
1.Table design and layout
2.Lighting systems
3.Make 3d objects and table components
4.Make DMD fonts

What I can do but not efficiently (not available to do on this table)
1.Scripting of all the rules and game events

Once the current Bam beta.dll has been finalized, I will uplaod this current mod to PinSimDb for anyone to consider, unless someone wants to take it on and then I can send it to them instead...


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 Post subject: Re: JUNK YARD
 Post Posted: Wed Jan 18, 2017 7:33 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1685
Location: Arkansas, USA
Wild and Gianfranco,

Are you guys interested in helping? I'm afraid I don't know anything about the items that Gimli hasn't learned either. I am getting pretty good at editing sounds and can fix stuck balls plus of course physics and testing. I know you guys have unfinished tables at the moment but maybe you might be able to help when you are done?

George


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