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 Post subject: Re: JUNK YARD
 Post Posted: Fri Dec 07, 2018 1:43 pm 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1231
nice job....Bob...


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 Post subject: Re: JUNK YARD
 Post Posted: Fri Dec 07, 2018 7:40 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2822
Location: Ontario, Canada
Thanks Paolo !
I am glad RWL likes it too
BAM is our friend, it won't bite but the junkyard dog will... :)


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 Post subject: Re: JUNK YARD
 Post Posted: Sat Dec 08, 2018 8:32 am 
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Joined: Tue Nov 27, 2018 10:04 am
Posts: 3
Hi Gimli
I am very impressed with BAM's Mini-Playfield objects and your explanation, I understand the "illusion" - seems like the possibilities are endless and all in real time - fantastic! Unfortunately my only problem is I don't have any more time to work on this. Way to many other projects. My goal was to provide a solid platform for others to work off. Hopefully you and or other members can complete.

More than likely I will need to upgrade BAM / FP Game loader( my version is a couple years old) and see if it will resolve mediation error 2628. Thanks again for all you do!!!

PS. I will try to check back in from time to time to see how thing progress - RL


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 Post subject: Re: JUNK YARD
 Post Posted: Sun Dec 30, 2018 6:24 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2486
Location: Arkansas, USA
It seems like this table needs a bit more work. I got to a point where the script used the LookAtBackbox option and the DMD said to find the lost girl. The ball drained while I was still looking at the backbox.

...Or maybe I'm not doing something right.

George


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 Post subject: Re: JUNK YARD
 Post Posted: Sun Dec 30, 2018 7:39 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2822
Location: Ontario, Canada
Just remove that command...there probably is much to do


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 Post subject: Re: JUNK YARD
 Post Posted: Tue Jan 15, 2019 5:28 pm 
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Joined: Tue Jul 03, 2012 12:50 pm
Posts: 317
Location: Germany
Wow, the table looks amazing so far... :-)


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