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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Tue Nov 16, 2010 1:40 am 
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kin37ik wrote:
really looking forward to when you have finished scripting it mate


Hopefully have a "playable" version by the end of the week.
The DMD animations will take a bit longer.

GLXB

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Tue Nov 16, 2010 8:30 pm 
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Glxb wrote:
kin37ik wrote:
really looking forward to when you have finished scripting it mate


Hopefully have a "playable" version by the end of the week.
The DMD animations will take a bit longer.

GLXB



awsome :)

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Fri Nov 19, 2010 6:13 am 
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GLXB, i just realised i missed one trigger on the table due to not being able to see it, im not sure if you have picke dup on it

-kin

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Fri Nov 19, 2010 6:17 am 
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kin37ik wrote:
GLXB, i just realised i missed one trigger on the table due to not being able to see it, im not sure if you have picke dup on it

-kin


Where?
It's taking a while to go through playing the VP version and tying anything up to the rule sheet I have.
Looking good for Sunday/Monday for you to try something.

BTW did you get the castle model.?

GLXB

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Fri Nov 19, 2010 7:04 am 
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ill have to send a message off to 1Up for the castle model and hopefully i can get in in a couple of hours, as for where the missing switch is, its the one you shoot from the lower half of the table and loops around the back of the castle and comes back to the pop bumpers, up this section here Image i accidently found it out while i was doing some research that there was a switch there to light the super building and the question mark stuff =O

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I have quit this forum, Future Pinball, and working on any Work in Progress tables permanetely.


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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Fri Nov 19, 2010 7:10 am 
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Ahh I see.
Don't worry I'll sort that.
That helps me out with scripting that bit. ;)

GLXB

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Sat Nov 20, 2010 1:29 am 
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the castle should be in my e-mail by this afternoon

cheers.

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Sun Nov 21, 2010 3:20 am 
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i have aquired the castle, though it needs to be exported from Blender into a usable format, and i dont know much about blender or XSI or milkshap, so im not sure if you can handle that?

i also got sent some missing plastics bits which i will need to amend those when i get the table.

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Sun Nov 21, 2010 3:32 am 
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kin37ik wrote:
i have aquired the castle, though it needs to be exported from Blender into a usable format, and i dont know much about blender or XSI or milkshap, so im not sure if you can handle that?

i also got sent some missing plastics bits which i will need to amend those when i get the table.


You can send it my way and I can have a go.
BTW the script is coming together nicely today. ;)
Just a day or two left for the first version, then after that I would like to have a go at putting in the DMD animations using highrises system.

GLXB

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 Post subject: Re: Super Mario Bros. WIP
 Post Posted: Sun Nov 21, 2010 4:11 am 
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ok, it's on it's way

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