Register    Login    Forum    FAQ    PinSimDB.org

Board index » Future Pinball » Tables WIP




Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Thu Feb 07, 2013 7:13 am 
Offline
User avatar

Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Hi Pod :)
I am very happy to see that the table is progressing well :roll:

If you could show us a small screenshot that would be great ;)

BIL


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Thu Feb 07, 2013 7:17 am 
Offline

Joined: Thu May 03, 2012 3:23 pm
Posts: 83
At work ATM. Will try to upload tonight :)


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Thu Feb 07, 2013 7:23 am 
Offline
User avatar

Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Thank you very much for your quick response Pod 8-)
Have a good day ;)


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Fri Feb 08, 2013 9:28 am 
Offline

Joined: Thu May 03, 2012 3:23 pm
Posts: 83
Here you go,

Its from the second mission which is based around the slimer bust at the hotel. One of the jackpots has just been scored (its a multiball mode, 2 other balls are in the loop round the back.

Attachment:
gbtex.jpg


Heres my rough todo list as it stands (not in any order)

Mission 3 DMD work (jackpots) and sfx
Mission 4+5 DMD work (intro, jackpots, ending) and sfx
GI lights and associated playfield artwork lighting effects
Tone down the flashers slightly (still set how they were for my tutorial)
Replace the placeholder Ironmonger with a staypuft model
Improve the lower playfield (replace targets with a drop bank and possibly a slingshot)
Sort flipper values for physics 2.5 (currently set for 2.4)
Improve the PKE meter rewards (bumpers build value)
Write full instructions
Add second info panel
Balance scoring
Do Ball lost sequence including bonus award
Add misc sfx for ball contacts with metal posts and barriers
Add skillshot DMD sequence
Small visual tweaks (screws etc)
Add Spook central sign and light for kicker above the circle spinner
Add gameroom and arcade cabinets.
Artwork for flipper guides
Artwork for left side targets
Extra ball/ball saver artwork


Pod


You do not have the required permissions to view the files attached to this post.


Last edited by Pod on Fri Feb 08, 2013 10:21 am, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Fri Feb 08, 2013 9:51 am 
Offline
User avatar

Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Looks great ! :D


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Fri Feb 08, 2013 11:08 am 
Offline
User avatar

Joined: Sat Feb 04, 2012 10:16 am
Posts: 746
great Table ;)

Sven

_________________
Image


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Sun Feb 17, 2013 1:21 pm 
Offline

Joined: Thu May 03, 2012 3:23 pm
Posts: 83
Made a bit more progress today. Behold the devastator arrives (and the iron monger placeholder departs!)

http://www.youtube.com/watch?v=vRc835Ow2TA

DMD for this mission is placeholder (next on my list)
You can also see the skillshot although I dont wait long enough to actually catch any of the ghosts.

I've also now finished mission 3's dmd and sfx and have added the script to control the Spook central kicker bulb but the surface needs a texture.

Pod


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Sun Feb 17, 2013 2:19 pm 
Offline
User avatar

Joined: Fri Sep 14, 2012 3:08 pm
Posts: 481
Location: Germany
hi pod,nice to see some news about youre Table :D


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Sun Feb 24, 2013 6:27 pm 
Offline

Joined: Thu May 03, 2012 3:23 pm
Posts: 83
Small update

DMD animations making progress.
Attachment:
PuftIntro24.jpg


And heres my current todo list. Finally starting to come down to a decent size.

Mission 4 DMD and sfx for jackpots
Mission 5 DMD work (intro, jackpots, ending) and sfx
Balance scoring
Do Ball lost sequence sfx
Add misc sfx for ball contacts with metal posts and barriers
Add Spook central sign art
Artwork for flipper guides
Extra ball/ball saver artwork
Inlane/outlane lights (and functionality)


Pod


You do not have the required permissions to view the files attached to this post.


Top 
 Profile  
 
 Post subject: Re: Ghostbusters (Podball)
 Post Posted: Fri Apr 12, 2013 4:03 pm 
Offline

Joined: Thu May 03, 2012 3:23 pm
Posts: 83
Finishing straight,
Tonight/This weekend I'm finishing the score balancing and adding jackpot light sequences.

As such I'm hoping to release fairly soon and was wondering if a couple of kind souls might want to bug/beta test for me? I'm after script bugs, gameplay feedback ,flipper tweaks and I'm open to minor table tweaks.
You'll get a mention in the table blurb as well.

If you're interested chuck me a private message and I'll get in touch.

Cheers

Pod


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Board index » Future Pinball » Tables WIP


Who is online

Users browsing this forum: No registered users and 9 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: