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 Post subject: Re: Theatre of Magic
 Post Posted: Wed Jan 25, 2012 6:54 pm 
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Joined: Sat Jan 15, 2011 10:01 am
Posts: 231
Here's a new screenshot showing the upper left detail - i've textured the ramps, the decals don't quite match on the right ramp but they will do for now. I also added some "wiring" & changed the sawblade to a nice sharp one! And before you ask YES it does spin :) I just got it working and it looks really cool in game 8-)

Both ramps now work pretty much as they should - okay the ball does occasionally fly off even with invisible blocking above them, but they are fine most of the time. On the whole im pretty happy with the ball flow. I was worried the ball might not go up the far right wireform, but that actually works very well. I really like the ramps on this table and its cool to see the ball finally move around them as intended.

I'm actually using the re-weighted ball setting slam is using (no he did not tell me how to do this and im not going to tell anyone either). After thinking about it I did a bit of "tweaking" and managed to change the ball mass, it really is much better, so that means from now on the table will be adjusted to use this setting. I cannot guarantee it will work perfectly with a lighter ball but I expect it will be pretty similar.

Anyway, enjoy! That's my night's work done :)


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 Post subject: Re: Theatre of Magic
 Post Posted: Wed Jan 25, 2012 7:16 pm 
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Joined: Mon Aug 16, 2010 3:03 pm
Posts: 278
Looks very good, I like the tigersaw.


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 Post subject: Re: Theatre of Magic
 Post Posted: Wed Jan 25, 2012 11:45 pm 
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Joined: Fri Jan 20, 2012 12:48 pm
Posts: 1424
Location: Lufkin, Texas
No doubt. Your work on the upper left section looks terrific.

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Table Builds: Ali, Elvis, Tommy, Red & Ted's Roadshow (current WIP)

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 Post subject: Re: Theatre of Magic
 Post Posted: Thu Jan 26, 2012 1:02 am 
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Joined: Wed Nov 02, 2011 12:34 pm
Posts: 307
Location: THOUSAND OAKS, CALIFORNIA
WOW :o


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 Post subject: Re: Theatre of Magic
 Post Posted: Thu Jan 26, 2012 1:22 am 
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Joined: Wed Dec 29, 2010 6:20 am
Posts: 1918
Wow ... what a great job ... how accurately the details :roll:


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 Post subject: Re: Theatre of Magic
 Post Posted: Thu Jan 26, 2012 2:12 am 
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Joined: Tue Jul 20, 2010 9:11 am
Posts: 528
Awesome!


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 Post subject: Re: Theatre of Magic
 Post Posted: Thu Jan 26, 2012 9:01 am 
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Joined: Mon Nov 14, 2011 7:12 am
Posts: 283
looks very sharp :)


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 Post subject: Re: Theatre of Magic
 Post Posted: Sat Jan 28, 2012 11:51 pm 
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Joined: Tue Dec 27, 2011 11:27 pm
Posts: 2
Nice! So many quarters were put into this one!


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 Post subject: Re: Theatre of Magic
 Post Posted: Sun Jan 29, 2012 9:09 pm 
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Joined: Sun Jan 08, 2012 7:51 pm
Posts: 1
Awesome! Models and lighting are beautiful!


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 Post subject: Re: Theatre of Magic
 Post Posted: Wed Feb 01, 2012 6:29 pm 
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Joined: Sat Jan 15, 2011 10:01 am
Posts: 231
Some small news:

I now have a working textured trapdoor that goes up & down, although due to FP's physics if a ball is moving fast it is possible to jump over the hole - but it does work. I might try an additional guide to help the bal on its way into the kicker hole.
I'll probably remodel the hole underneath with a bulb at the bottom of it - i'll need to have a look at Steve's lit kicker first to see how it works though.

I have a trunk model in to test out the spin & collision, but its only a box at the moment and needs remodelling with a gap for the ball to enter. It looks as if it will work well enough to function as a "proper" trunk with a magnet though.

Lastly the tiger saw now looks better as it slows down when it stops.

I'll mock up operation of the spirit ring next to make sure that works as it should.

So all in all the toys are coming along pretty well - more news soon!


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