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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sat Nov 30, 2019 11:21 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2853
Location: Ontario, Canada
For monster bash try enabling texture compression in FP video settings


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sun Dec 01, 2019 8:22 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2511
Location: Arkansas, USA
Gimli wrote:
For monster bash try enabling texture compression in FP video settings


I'd be interested to see if that works.

It is possible to decrease resolution but there is no way to increase the resolution. You can make a texture larger but you can't increase the resolution. I have noticed that 2048x4096 looks much better on my PC than 1024x2048 because I have a high res monitor. Plus the guys that have 4K monitors on their pincabs need 2048x4096 or higher to make it look right. I reworked the Masters of the Universe table and found a 2048x4096 version of the playfield. I noticed that I could not read the instruction cards on the 1024x2048 version. If you publish JungleGirl at 1024x2048, you should provide the 2048x4096 version of the playfield and plastics for those of us that want it.


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Sun Dec 01, 2019 3:40 pm 
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Joined: Tue May 01, 2012 11:13 pm
Posts: 415
Location: Abbotsford
I intend to do that George. Once I finish screwing around with the art that is. :)

Thanks guys for your help. In the meanwhile, top left header, redone and then recolored with cutouts and initial shadows )(They need to be stronger though) This is at full resolution, so the color detail comes out a lot better.


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 Post subject: Re: JungleGirl (WIP)
 Post Posted: Thu Dec 05, 2019 2:39 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 175
excited for this


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