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 Post subject: Re: Phantom of the Opera ULTIMATE 1.04-1
 Post Posted: Fri Aug 17, 2018 1:24 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1727
Location: Arkansas, USA
TerryRed wrote:
Very nice George.

So to get the dynamic flippers code.... is that now a standard BAM adds in when you do a copy and paste from BAM settings while playing the table? Or is that something you guys added afterward? etc...

Is it really as simple as copying from BAM flipper physics settings, pasting into table script...then making your adjustments in the script. Nothing else?

I added a link to the dynamic flippers thread to one of SLAMT1LT's newer Youtube videos (comparing Transfomers VPX and FP versions). I wonder if he even knows about it or uses it at all with his Ultimate Pro tables.


The flipper code that you copy out of BAM is really just a starter for your own coding in this version. I'm not sure but I think you will get the geometry improvements if you don't add any other coding. This BAM enhancement is actually capable of performing other things. There are probably possibilities that Gimli and I have not thought about (or maybe I should just say Gimli since I am not much of a coder). I'll be interested in seeing what Blue comes up with on his new table if or when he publishes it.

I don't think Slam watches the developments of BAM at all. I sent him an e-mail message once telling him about the bug fix for FP turning the table loading text black. That was a long time ago though.

George


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 Post subject: Re: Phantom of the Opera ULTIMATE 1.04-1
 Post Posted: Thu Oct 18, 2018 9:45 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1727
Location: Arkansas, USA
POTO has just gotten over 1000 downloads.

Thanks Guys,

George


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 Post subject: Re: Phantom of the Opera ULTIMATE 1.04-1
 Post Posted: Fri Oct 19, 2018 12:36 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2144
Location: Ontario, Canada
Thanks GeorgeH for your work on all the Slamt1lt modded tables.
I think dynamic flippers makes a huge difference


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