Author |
Message |
GeorgeH
|
Post subject: Dragon's Keep (Maxis) Mod Posted: Sun Feb 11, 2018 10:45 pm |
|
Joined: Thu Aug 16, 2012 11:12 pm Posts: 1943 Location: Arkansas, USA
|
I created a different version of FranzLeo and Wild's "Dragon's Keep" table. I changed the colors so they are less bright, added a different soundtrack, added custom physics and added a sound control panel in the script. Hopefully everyone who prefers tables that are not based on video games might give this excellent table a second chance.
George
|
|
 |
|
 |
wild
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Mon Feb 12, 2018 12:23 pm |
|
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
|
the new physics, I like it, I hope it is as you say, is that the table has the his deserved success. there is a small error in the left flipper.... 
|
|
 |
|
 |
GeorgeH
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Mon Feb 12, 2018 12:58 pm |
|
Joined: Thu Aug 16, 2012 11:12 pm Posts: 1943 Location: Arkansas, USA
|
I just used the textures you sent to me. I didn't notice the error. I will try to fix it but not sure I know how.
George
|
|
 |
|
 |
wild
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Mon Feb 12, 2018 1:11 pm |
|
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
|
GeorgeH wrote: I just used the textures you sent to me. I didn't notice the error. I will try to fix it but not sure I know how.
George you can put the tex-flip sx not dx 
|
|
 |
|
 |
GeorgeH
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Tue Feb 13, 2018 1:11 pm |
|
Joined: Thu Aug 16, 2012 11:12 pm Posts: 1943 Location: Arkansas, USA
|
I fixed the texture. The fix has been released as Version 2.52.
George
|
|
 |
|
 |
Gimli
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Tue Feb 13, 2018 7:01 pm |
|
Joined: Mon Jan 27, 2014 12:36 pm Posts: 2413 Location: Ontario, Canada
|
Did you add the BAM fail safe code for the magnetic field? It should prevent people complaining that table crashed.... Code: If BAM_VERSION > 154 Then Dim MagneticField_light ' X Y Z Range Strength Set MagneticField_light = xBAM.CreateMagneticField(MF_light.X, MF_light.Y, -5.0, 150, 0) End if I believe it shoudl be use everywhere in script where magnet is used. For example Code: If BAM_VERSION > 154 Then MagneticField_Light.Strength = 0 Code: sub retard_expired() retard.set false If BAM_VERSION > 154 Then MagneticField_Light.Strength = 0:MagneticField_Light.Strength =10 end sub Code: '------------------------------------------------------------------ ' The magnet '------------------------------------------------------------------ Sub MagnetOn() If BAM_VERSION > 154 Then MagnetOk=true MagneticField_Light.Strength = 10 '| comandi BAM per magnete MagneticField_Light.MaxForce= 30 '| PlayMusic 2 ,"magnet",true , MMV+0.2 SpellLight4.set BulbOn for i=1 to 4:eval("MA"&i).set BulbBlink:next End if End Sub
Sub MagnetOff() If BAM_VERSION > 154 Then MagnetOk= false MagneticField_Light.Strength = 0 'comando BAM per magnete MagneticField_Light.MaxForce= 0 StopMusic 2 SpellLight4.set BulbOff for i=1 to 4:eval("MA"&i).set BulbOff:next End if End sub
|
|
 |
|
 |
wild
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Tue Feb 13, 2018 9:12 pm |
|
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
|
I did not understand this concept of BAM fail safe?because it is used for the magnet?what does the magnet have to do with it?bam does not crash anymore......
|
|
 |
|
 |
Gimli
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Tue Feb 13, 2018 11:00 pm |
|
Joined: Mon Jan 27, 2014 12:36 pm Posts: 2413 Location: Ontario, Canada
|
The magnet that GF used is a BAM feature , starting with version 154 of BAM.
Therefore any version prior to 154 or FP alone will crash because they will not recognize the xBAM.MagneticField code
|
|
 |
|
 |
wild
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Wed Feb 14, 2018 9:29 am |
|
Joined: Sat Jan 29, 2011 4:54 pm Posts: 1109
|
Gimli wrote: The magnet that GF used is a BAM feature , starting with version 154 of BAM.
Therefore any version prior to 154 or FP alone will crash because they will not recognize the xBAM.MagneticField code ok, I understand, but what I do not understand why you should use a previous version and not the current one, we must do something to entice people to use the new version, which is excellent....
|
|
 |
|
 |
Gimli
|
Post subject: Re: Dragon's Keep (Maxis) Mod Posted: Wed Feb 14, 2018 12:41 pm |
|
Joined: Mon Jan 27, 2014 12:36 pm Posts: 2413 Location: Ontario, Canada
|
You are right about that! But it seems that there is always someone who comments about Table crashing due to "meditation xBAM bla bla bla"
|
|
 |
|
 |
|