The Walking Dead ProX
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Author:  GeorgeH [ Wed Jan 17, 2018 6:27 pm ]
Post subject:  The Walking Dead ProX

Aduke and I have been working on RL's table "The Walking Dead ProX". I created some custom physics and fixed a couple of stuck ball problems. I noticed some bumper caps were sticking up through the right ramp so I found some shorter ones. ... _dead_prox

The animation of the Well Walker in the center of the table looks a little rough to me but works OK. It would be great if someone could improve it. Apparently the DMD needs some work also. I think version 1.04 plays reasonably well.


Author:  Aduke [ Sat Jan 27, 2018 2:55 pm ]
Post subject:  Re: The Walking Dead ProX

Well, version 1.06 will arrive soon. At the moment, all basics modes are playable with this version, only 1 stuck ball missing tried to correct it without success.

I'm not sure to complete everything in the game code due to a very complex code from Lyman Sheet. The guy is a player and makes things crazy sometimes. I will try doing the maximum anyway. Of course, any other here ready to help me to edit the script are welcome :)


Author:  GeorgeH [ Sat Jan 27, 2018 11:56 pm ]
Post subject:  Re: The Walking Dead ProX

Aduke has posted version 1.06. We are waiting for approval by the moderators.


Author:  TheNalex [ Mon Jan 29, 2018 5:39 pm ]
Post subject:  Re: The Walking Dead ProX

Sorry for the delay, I worked too much this week-end - needed to rest.

Author:  Aduke [ Sun Feb 04, 2018 6:43 am ]
Post subject:  Re: The Walking Dead ProX

Finally posted 1.07, waiting for approval, it will coming soon.

There's no major things coming excepts for magnets. So from now, you MUST use BAM if you want to play it. It won't work without it.

1.07 is a checkpoint, this version is stable.

EDIT : That was fast, here the link then : ... _dead_prox

Author:  GeorgeH [ Sun Feb 04, 2018 4:12 pm ]
Post subject:  Re: The Walking Dead ProX

For those of you that are holding off downloading this table, I suggest you wait no more. I fixed 4 stuck balls in Version 1.07 and added a game room. I'm not expecting to find anymore stuck balls. I have played this table many times and have not found any obvious bugs. Aduke replaced the kickers with BAM magnets and they seem to work well.

I believe this version of the table is in pretty good shape.

Have fun!


Author:  gibsmedat [ Wed Feb 07, 2018 9:38 pm ]
Post subject:  Re: The Walking Dead ProX

Ouch. This table... is not my thing sorry. Can't bring myself to mod it or do graphical stuff on it. It's simply not for me. The cabart I found does not fit with the table theme either, so sorry George but I cant help here.

Author:  Aduke [ Fri Feb 09, 2018 5:22 pm ]
Post subject:  Re: The Walking Dead ProX

I think it will be hard to find somebody for this. That's not something easy at all, but the main thing is that we have the table at the moment. Still something great.

I've just release the 1.08 by the way, the game is more and more complete, even slowly.

This one is a checkpoint (1.08), There is a big mistake in the previous one, now I'm sure.

Author:  gibsmedat [ Mon Feb 12, 2018 6:25 am ]
Post subject:  Re: The Walking Dead ProX

Just in case, so it doesn't get lost: This is the cabart. As I'm now removing this table and associated files, I uploaded what I had on it - these are psd files:

Author:  Aduke [ Wed Feb 21, 2018 12:18 pm ]
Post subject:  Re: The Walking Dead ProX

This look like really really good, I will check how I will use it.

It won't be for the next version (1.10) but probably for another occasion.

The 2 wizard modes "Horde" & "Last man standing" are almost ready

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