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 Post subject: Re: tales of the arabian nights
 Post Posted: Fri Apr 21, 2017 10:45 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1704
Location: Arkansas, USA
EpicGod wrote:
I cannot get it to play on my Hyperspin arcade, (I get an error message) however, I can play the table if I open it directly through Future Pinball.

How can I fix this problem?

Thanks,
Epic


Are you using BAM?

George


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat Apr 22, 2017 8:05 am 
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Joined: Sun Sep 13, 2015 1:16 pm
Posts: 230
GeorgeH wrote:
TerryRed wrote:
I'm far away from home (and my pincab) in military barracks...


You work for the military?

George


For 7 years now... I'm IN the military....as in a soldier, yes. (Canadian Forces)

I was a communications and electronics technician for the Army... but I changed to a different trade and now I'm a communications and electronics tech for the Air Force now. I've been away for about 4 months on a training course.


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat Apr 22, 2017 10:32 am 
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Joined: Fri Jan 13, 2017 12:44 pm
Posts: 9
Am I able to use BAM when using an arcade machine? That's how I am using Hyperspin w/ Future Pinball installed.


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat Apr 22, 2017 12:51 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2133
Location: Ontario, Canada
Pinballx works perfectly
Hyperspin should to just
Use fp loader in BAM directory instead of future pinball.exe


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sat Apr 22, 2017 2:30 pm 
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Joined: Wed Oct 12, 2016 2:04 pm
Posts: 10
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 Post subject: Re: tales of the arabian nights
 Post Posted: Sun Apr 23, 2017 1:01 am 
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Joined: Mon Sep 06, 2010 2:55 pm
Posts: 44
Fantastic job on this table!!!

I'm using an older version of BAM (because of my system) and it says the lamp features arent available. What features am I missing out on?


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sun Apr 23, 2017 11:37 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1704
Location: Arkansas, USA
Dizzle wrote:
Fantastic job on this table!!!

I'm using an older version of BAM (because of my system) and it says the lamp features arent available. What features am I missing out on?


I decided to try not using BAM and got the message on the DMD that says "BAM NOT DETECTED NO LAMP FEATURE" before I played the game. To be honest, I didn't see any visual difference. About the only difference I could detect is that I didn't ever hear the woman's voice that says to rub the lamp or hit the lamp. Maybe the other guys can explain more about what the difference is.

George


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 Post subject: Re: tales of the arabian nights
 Post Posted: Sun Apr 23, 2017 2:50 pm 
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Joined: Fri Jun 28, 2013 4:46 pm
Posts: 320
GeorgeH wrote:
Dizzle wrote:
Fantastic job on this table!!!

I'm using an older version of BAM (because of my system) and it says the lamp features arent available. What features am I missing out on?


I decided to try not using BAM and got the message on the DMD that says "BAM NOT DETECTED NO LAMP FEATURE" before I played the game. To be honest, I didn't see any visual difference. About the only difference I could detect is that I didn't ever hear the woman's voice that says to rub the lamp or hit the lamp. Maybe the other guys can explain more about what the difference is.

George


when it says "BAM NOT DETECTED NO LAMP FEATURE" you will not have:
-lamp spin count

also if you don't use bam you will not have the bump mapping on the lamp that add more details (check my screenshot on pinsimdb), you will only get a ugly plain brown lamp
and you will not use my personnal physics
and you will not get the fake ball reflexion


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 Post subject: Re: tales of the arabian nights
 Post Posted: Mon May 01, 2017 3:01 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 190
Does anyone know how to boost the lights on playfield?ZLightMISSsinbad,zLightMISSalibaba ....I tried something but I did not succeed...
greeting


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 Post subject: Re: tales of the arabian nights
 Post Posted: Mon May 01, 2017 4:10 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1704
Location: Arkansas, USA
I am usually able to make a light appear brighter by increasing the glow radius but it doesn't appear to work on this table.

George


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