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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Wed Sep 09, 2015 11:30 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2483
Location: Arkansas, USA
umpa wrote:
Just an fyi I got the to many objects error when adding ff with 2.7 so went back to 2.5 and will just use the xml file for the 2.7 games


My understanding is that Slam's new 2.7 exe will handle more objects. You can rename it as "future pinball.exe" and overwrite your existing one (or save it with a different name if you want to keep it). In order to keep your tables that don't have associated xml or zip files from using 2.7 physics, you will need to create a "default.xml" file and add it to your BAM folder. The "default.xml" file needs to be a renamed xml file that is in your BAM XML folder.

Let me know if this works. I haven't actually tried Slam's 2.7 exe file on tables that have more than 800 objects.

George


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Wed Sep 09, 2015 11:33 pm 
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Joined: Tue Sep 02, 2014 11:11 am
Posts: 148
Thanks george. I did replace 2.5 with 2.7 as you suggested that's how I found the error. No big deal but thought it was weird.


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Thu Sep 10, 2015 1:48 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2483
Location: Arkansas, USA
Sorry, My understanding is that Zed's and Slamt1lt's FP mods have a maximium of 2989 objects. I'm not sure how you get Zed's mod.

George


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Thu Sep 10, 2015 7:52 am 
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Joined: Tue Sep 02, 2014 11:11 am
Posts: 148
RustyCardores wrote:
RustyCardores wrote:
Thanks, but there are no clocks, not even the grey surround in Cab mode. The entire area is black. Apparently it's a limitation within FP itself. I am now using a mod that had recreated the clock area using another technique that is cab friendly.

Quote:
I have the same isssue. Just black in the back.


Here is the mod that i'm using with the Time Clock working in cabinet mode... http://pinsimdb.org/pinball/table-7432- ... the_future

Works great! Thanks again.


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Thu Sep 10, 2015 7:53 am 
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Joined: Tue Sep 02, 2014 11:11 am
Posts: 148
RustyCardores wrote:
umpa wrote:
Anyone have problems with KISS? It start but it quickly goes into tilt


KISS has two modes and you switch between them with the Special 1 key (it may be Special 2 key).... one of these modes (I think "Legend") will boo you off stage if you're not good enough. Switch out of this mode to the other and it will work fine.

Sorry I can't be exact re keys & modes, but I am working from memory here.

Yep that was it it now works! Thank you


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Fri Sep 11, 2015 10:40 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2483
Location: Arkansas, USA
I noticed that Slamtilt's web site mentions the black text bug. I don't think he knows that Ravarcade fixed it. You can get the fix here:

viewtopic.php?f=84&t=5496

George


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Tue Sep 22, 2015 2:18 am 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 197
For me it's definitely Version 2.7 is Error


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Tue Sep 22, 2015 8:17 am 
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Joined: Sat Feb 04, 2012 10:16 am
Posts: 746
I game the version 2.6 and the Tabels from Russel go with me.

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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Tue Sep 22, 2015 6:13 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 197
that, everything works ok with phusicFP2.5.178 and XML 2.7


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Thu Sep 24, 2015 9:18 pm 
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Joined: Wed May 13, 2015 5:49 pm
Posts: 197
Slam decided to finish their table to perfection, and I support him in this, better than 10 tables of finished 100 without upgrading


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