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Gimli
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Post subject: Batman Joker Ultimatum 1.04 Posted: Tue May 05, 2015 8:02 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Quote: '** ULTIMATUM version 1.04: Gimli
'Ultimatum is a true multiplayer version of SLAMT1LT's Ultimate 1.04 (which is a mod The Dark Knight by The Gopinball Team ; PolyGame et al.) 'True MP : each player's progress is saved and restored. MP game previously crashed... 'Save Game Mode Press Special2 key during game and Select Save State 1 or 2 (Array template by Wecoc) 'Save State 1 is dynamic and automatically saves at the beginning and end of each ball. This helpful for crash/lost ball recovery 'Save Sate 2 is stable until player opts to overwrite by saving again 'Multiplayer DMD notifications added 'Animated looping DMD flame animations c/o Polygame from Tutenkhan 'in DMD highscore function add (ported from Francisco666's Apollo13) This is another entry to add multiplayer to some of my favorites. Thanks to Wecoc I have a way of creating true multiplayer and save game functionality. A number of the Ultimate tables have broken MP which I fixed months ago, but it wasn't true MP. The use of Arrays/Strings enables Save Game for free.... I haven't messed with the physics and as an ultimate table, I believe it was optimized for 2.6. Although I like 2.5 with the flippers at maximum strength.... I have submitted to Pinsimdb. The Dark Knight Table is almost identical, so I will work on this and hopefully submit in a couple of weeks. I have fixed pseudo MP in Indiana Jones, T2 and Tron so these are on my short list, unless SLAMT1LT enables true MP in the interval (which he has done with Iron Man and Star Trek) 
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Last edited by Gimli on Tue May 12, 2015 12:13 pm, edited 2 times in total.
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umpa
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 06, 2015 8:05 am |
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Joined: Tue Sep 02, 2014 11:11 am Posts: 148
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Yes one of my favorites as well! Thank you!
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Gimli
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 06, 2015 9:03 am |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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I spent hours on this , testing in past 2 days and then I submit it and already I found a bug !!! Save 2 isn't reloading properly. I think I fixed it and I resubmitted update. Darn insects....
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wild
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 06, 2015 1:25 pm |
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Joined: Sat Jan 29, 2011 4:54 pm Posts: 1434 Location: Italy
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bravo brother....and thanks I use this for these ugly bugs... 
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pinballfun4uz
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 06, 2015 1:45 pm |
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Joined: Sun Oct 05, 2014 11:57 pm Posts: 405
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wild wrote:  ha ha ha.... that was funny.. Batman Joker Ultimatum is very good. Tried it last night. very good.
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Gimli
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 06, 2015 4:42 pm |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Quote: bravo brother....and thanks] my pleasure bro those bugs are nasty , you squish one and three sneak in the back door... that's how they get ya!!
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starac
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 13, 2015 6:32 pm |
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Joined: Wed May 13, 2015 5:49 pm Posts: 197
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how to disable the function-Save Game feature.save1,save2?
greeting
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Gimli
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Wed May 20, 2015 8:18 am |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Curious question starac Either A it is not working or B you don't want to see a transient DMD on your cabinet screen and you are not using it anyway? Of course there are several ways to inactivate it. First a few questions are you using a cab? Do you use special2 key? My preference, so one day you may choose to use Save Game, would be to script a Special2key script that simply toggles Save Game Mode on/off hmmm...might be a good feature 
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starac
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Fri May 22, 2015 4:31 pm |
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Joined: Wed May 13, 2015 5:49 pm Posts: 197
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I have a cabinet. use special key 1 that you do not need to turn off the burdens that position from 100 000 reasons I tried almost everything but does not go It is a great function, but in my case I have to shut down please help greeting
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Gimli
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Post subject: Re: Batman Joker Ultimatum 1.04 Posted: Sat May 23, 2015 8:34 am |
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Joined: Mon Jan 27, 2014 12:36 pm Posts: 3052 Location: Ontario, Canada
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Very nice cab Starac !!! I just have a "pseudo Cab" I have a 50 inch samsung 3d TV on a shuffleboard table with an x-arcade controller Anyway, try this update with one condition....that you provide your feedback  This is a cab version with Save Game mode and Hud toggled off. On your request, I swapped Special2 key for Special1key (although, I have found others have conflicts with Speical1key) You can activate/inactivate SaveGame with Special1key and use Togglehud key for the hud. Enjoy ! https://www.dropbox.com/s/ygj4zzhfqe439 ... e.fpt?dl=0
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