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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Dec 20, 2017 2:20 pm 
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Joined: Wed Sep 21, 2016 12:24 pm
Posts: 111
I use Arcade Mode I don't play with the room thing.

Room are for desktop mode are they ?


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Dec 20, 2017 2:26 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
Rooms are for VR and also desktop
But if you run in desktop mode just to test I would appreciate it....the function keys F1-5 toggle views


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Dec 20, 2017 2:36 pm 
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Joined: Wed Sep 21, 2016 12:24 pm
Posts: 111
I will let you know ;-)


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Dec 20, 2017 5:43 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
Popotte,
Do the various room textures work for you now?

If so, I may have found problem in code around line 299
I think should be
Code:
If nvTotalGamesPlayed = 0 then nvR7 = 0
   If nvR7 = 0 then
   RoomNumber = 1:CheckRoomNumber
   Else
   RoomNumber = nvR7:CheckRoomNumber
   End if


Adding the condition that nvR7 = 0 when no games have been played yet....
I use nvR7 to remember prefered room choice between games

Thx,

Bob


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Dec 27, 2017 3:11 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1685
Location: Arkansas, USA
Rav,

I sent Popotte a copy of this table with Gimli's script change posted above. He tried and it continued to crash. Then I sent him a copy where I removed all references to "xBAM.SetTexture" in the script and included Gimli's script change. The table stopped crashing. This leads me to believe that there is something wrong with using "xBAM.SetTexture" in the script on his PC.

George


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Sun Jan 07, 2018 9:55 am 
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Joined: Tue Jul 03, 2012 12:50 pm
Posts: 309
Location: Germany
Thanks a lot for this further improved version guys. It looks and plays great! :-)

Best regards


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Apr 04, 2018 11:49 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1685
Location: Arkansas, USA
Today, the number of downloads for CFTBL reached 4000!

George


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Tue Apr 10, 2018 9:59 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
George was/is working on an update for those with xBAMTexture bug.
But he and Rav squashed that bug (we think)
Anyways he asked me to add Francisco's car models from a previous version.
There are still some bugs but here's where I am at.

1.The Yellow Car on the playfield will flash its lights when "kiss alley" is hit
2.During "Move You car mode", The yellow car will rotate and flash its lights
3.Then each time "move your car lane" hit the purple car will spin
4.If you complete "move your car" the purple car will drive to the other side of the table and park there :lol:
5.Of course all this nonsense can be turned off in the menu for those who find it annoying

https://youtu.be/3TCcvo7xWco


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Apr 11, 2018 1:39 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1685
Location: Arkansas, USA
I thought you might have some fun with that.

George


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 Post subject: Re: Creature from the Black Lagoon 2.0 (Revised Version)
 Post Posted: Wed Apr 11, 2018 1:21 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2113
Location: Ontario, Canada
https://youtu.be/5w21mRxxfgE

New Features integrated into menu system. Cars Will Demonstrate the in-Game Animations when selected in Menu
PM of table for you GeorgeH, it's all yours now...


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