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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Mon Mar 06, 2017 1:48 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 1073
Location: Arkansas, USA
Steve,

Now that I have been able to play your table by turning off real time protection on Defender, I can say the physics could be improved a bit although they are NOT bad currently. If you'd like, I could create a custom XML file. It may be necessary to change some of the strength settings of the objects on the table. I am still working on Creature from the Black Lagoon but I could probably work this in.

George


Last edited by GeorgeH on Mon Mar 06, 2017 2:23 pm, edited 1 time in total.

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Mon Mar 06, 2017 8:12 am 
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Joined: Mon Feb 27, 2012 10:39 am
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PM sent

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Tue Mar 07, 2017 1:17 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 1624
Location: Ontario, Canada
HappyCab wrote:
what about loading custom animated 3d object (morph/skeletal animation). I am not sure but I think I saw something like that with BAM while ago?!



I believe, yes BAM allows 16 separate objects or groups of objects per table.
So for instance for your Shootanza Cowboy if you dismember him into up to 16 pieces, then you can grab each piece , reconstitute him and animate him, how you like.

Not sure of all the implications on FPS and end result , but it is doable for sure...

...not sure if you noticed , but in Jaws VR , I animated the shark to come out of the front wall
chewing various things during the multiball and barrel modes...


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Thu Mar 16, 2017 6:56 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
I just posted Warlock. We're waiting on it to be released.

If we post a revision, we should consider creating a switch in the script so you can turn off the "flipper assist" that draws the green line to the ramp. It would create a version that would require a bit more skill for the more advanced players.

George


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Fri Mar 17, 2017 3:11 am 
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I tought it would be a nice feature but hey! customer is always king...so add it if you want!

Thanks to everyone who participate in this adventure!

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Fri Mar 17, 2017 7:56 am 
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Joined: Thu Aug 16, 2012 11:12 pm
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Location: Arkansas, USA
The table has already been released on Pinsimdb:

http://www.pinsimdb.org/pinball/table-23345-warlock

Note that before posting I deleted the DMD and added a Heads Up Display (HUD) that the end user can turn off if desired.

George


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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Sun Jul 16, 2017 5:39 pm 
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Compared to the other "Tribute" tables, I thought it lacked the final touches so I'll wait for a 1.1 version 8-)

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 Post subject: Re: Tribute to the 80's : WARLOCK
 Post Posted: Mon Jul 17, 2017 8:54 am 
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Posts: 1624
Location: Ontario, Canada
There were more ideas for this table a year ago, but I believe Steve had other commitments.
It went unreleased for more than a year, and then I believe he purchased an Occulus Vr and loved it and wanted to release the table unfinished

As always Steve pushed the envelope with several innovations:

1.Character animations
2.Demolition of revolving block walls
3.Guided ball trajectory to left upper lane

Monezzas actually composed and recorded an excellent medieval sound track and we toyed with character voices and even a monty pythonesque play by play narration

Steve decided to release it rather than just abandon it....


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