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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Wed Jan 15, 2020 1:41 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2587
Location: Arkansas, USA
I have been playing this table just for fun. It is really cool. My highest score so far is 1.6 billion. I played it many many times when I was testing but not for fun. Even though I played it many times, I never get tired of the music. The movie was truly great also and a fantastic soundtrack.

I helped a guy on PinSimDB set it up to play on a lower end PC. If you are having trouble, you should read the comments on the posting. He had to disable some nice features but he said it plays well now.

Georghe


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Thu Jan 16, 2020 9:19 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1261
Location: Italy
GeorgeH wrote:
Wild,

I inserted nothing into the script for the bump maps. You just add the color map and the normal map to the texture manager. Then BAM takes care of the bump maps. If you play the table with "FP Original" lighting, the standard texture without bumps is displayed automatically. You don't need to change anything. I would think you should be able to play the table on your PC.

George


Ok..perhaps incorrectly explained ... but I wasn't talking about myself, I know what I should do, but I was referring to other users, who should suggest how to play or not play with the new renderer.

regard


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Thu Jan 16, 2020 7:31 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2587
Location: Arkansas, USA
The posting says:

Be aware that the bump maps I discussed previously require the use of "New Renderer" lighting.

I don't see a need to update it.


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