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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Wed Jan 15, 2020 1:41 am 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
I have been playing this table just for fun. It is really cool. My highest score so far is 1.6 billion. I played it many many times when I was testing but not for fun. Even though I played it many times, I never get tired of the music. The movie was truly great also and a fantastic soundtrack.

I helped a guy on PinSimDB set it up to play on a lower end PC. If you are having trouble, you should read the comments on the posting. He had to disable some nice features but he said it plays well now.

Georghe


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Thu Jan 16, 2020 9:19 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1410
Location: Italy
GeorgeH wrote:
Wild,

I inserted nothing into the script for the bump maps. You just add the color map and the normal map to the texture manager. Then BAM takes care of the bump maps. If you play the table with "FP Original" lighting, the standard texture without bumps is displayed automatically. You don't need to change anything. I would think you should be able to play the table on your PC.

George


Ok..perhaps incorrectly explained ... but I wasn't talking about myself, I know what I should do, but I was referring to other users, who should suggest how to play or not play with the new renderer.

regard


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Thu Jan 16, 2020 7:31 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
The posting says:

Be aware that the bump maps I discussed previously require the use of "New Renderer" lighting.

I don't see a need to update it.


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Mon Feb 03, 2020 6:09 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 197
The facelift was great George! I played a few games the other day of this and had a great time. Made me want to go download the movie lol


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Mon Feb 03, 2020 9:29 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
Thanks DJ!


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Tue Feb 18, 2020 3:45 am 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 197
This table has grown on me. Set up some new recording options played a few games for the channel tonight

https://youtu.be/awmuAUldgvE

I changed the flipper and bumper sounds for a little more bass.

Also i did find a glitch. It’s happened a few times. If you drain all the balls at once during a multi-ball the game freezes. Just an FYI.


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Tue Feb 18, 2020 12:42 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
djlunchbox wrote:
Also i did find a glitch. It’s happened a few times. If you drain all the balls at once during a multi-ball the game freezes. Just an FYI.


I don't know of a fix for this. I can say I have played this table many times and this has never happened although I can't say I have ever intentionally let all the balls drain during 13 ball play.


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Tue Feb 18, 2020 3:05 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 197
It was actually through just the regular multiball. all 3 just happened to drain and the game just stayed there. I do have video footage. I'll upload it and send you the link.

But yeah I got that 1 billy on the stream. love this one.


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Tue Feb 25, 2020 10:48 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2778
Location: Arkansas, USA
I have only posted one version of this and it has recently exceeded 1000 downloads.

I have encountered some sort of glitch that makes the table freeze up just as djlunchbox says. I have noticed it myself at the point where it calculates the replay score. It doesn't always do it however. I am not sure what triggers it. I have looked at the script but I don't have the skills to figure out what the issue is. If someone can figure it out, please let me know and I will repost the table with the fix.

George


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 Post subject: Re: Apollo 13 Version 1.1
 Post Posted: Wed Feb 26, 2020 11:18 am 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 3051
Location: Ontario, Canada
Do the flippers still work ?
It can be either that the balls are jammed or drained so fast that ball count got messed up.

So wiremesh view and find lost ball coding may help


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