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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Fri Nov 08, 2019 5:59 am 
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Joined: Mon Nov 04, 2019 4:44 am
Posts: 3
I've got Pinball Medieation Error in, Object doesn't suport 'FadeOut' on Addams Family 1.03 (line 865) and 1.04 (line 876) after loading the table and using the left flipper button. First thought, the adds to the script for co-op-play causing this error.
But its more simple, Slam swapped the name for the DMD's in the translite editor. Renaming the DMD's fixed the issue.
HUD-DMD: DispDmd1
Backbox-DMD: DispDmd2


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Fri Nov 08, 2019 2:28 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 159
Made some personal changes to Robocop Ultimate Pro.

I first attempted to move the movies to the backglass but since slam added a static image to the image list, it would constantly be on the backglass and cover it up. So instead i made a new backglass that made it easier to incorporate the overlay. Results are good IMO



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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Fri Nov 08, 2019 5:46 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2483
Location: Arkansas, USA
One of the guys said they replaced the static images in the texture manager with one that is transparent. Most image lists have a blank frame at the beginning or end.


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Mon Nov 11, 2019 12:48 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 159
Yeah but then it would affect the LCD on the playfield.

this actually worked out better I think.

I did the same to Jurassic Park.


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Mon Nov 11, 2019 1:11 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
djlunchbox wrote:

And welcome back Gimli!!! I wonder if you saw my post were I requested to see if you could work your mini map magic on the Addams Family and make Fester wiggle or shake when he's electrocuted.


Ok try this and see what you think.

Place this anywhere in script but not in the middle of a Sub Bla bla....End Sub

Code:

'''''''''''''''''''''''''''''''Gimli for Fester Shock
Dim MiniPlayField_0        '                             Xmin     Xmax     Ymin     Ymax     Zmin     Zmax     CenX     CenY     CenZ
Set MiniPlayField_0        = xBAM.CreateMiniPlayfield(  206.2,   206.4,   565.8,     566,    56.4,    56.6,   206.3,   565.9,    56.5)


'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time
Call MiniPlayField_0.MoveTo(  206.3,   565.9,    56.5,       0,       0,       0,       1,       1)

'                              DstX     DstY     DstZ     RotX     RotY     RotZ    Scale     Time


Dim FesterShake
Sub ShakeFester_Expired()
   ShakeFester.Set False
   FesterShake = FesterShake + 1
   If FesterShake = 14  then FesterShake = 1
   Select Case FesterShake
      Case 1 : Call MiniPlayField_0.MoveTo(    210,   565.9,    56.5,       0,      10,       0,       1,       .1):ShakeFester.Set True, 100
      Case 1 : Call MiniPlayField_0.MoveTo(    202,   565.9,    56.5,       0,      -10,       0,       1,       .1):ShakeFester.Set True, 100
      Case 2 : Call MiniPlayField_0.MoveTo(    210,   565.9,    56.5,       0,      10,       0,       1,       .1):ShakeFester.Set True, 100
      Case 3 : Call MiniPlayField_0.MoveTo(    202,   565.9,    56.5,       0,      -10,       0,       1,       .1):ShakeFester.Set True, 100
      Case 4 : Call MiniPlayField_0.MoveTo(    209,   565.9,    56.5,       0,      8,       0,       1,       .1):ShakeFester.Set True, 100
      Case 5 : Call MiniPlayField_0.MoveTo(    203,   565.9,    56.5,       0,      8,       0,       1,       .1):ShakeFester.Set True, 100
      Case 6 : Call MiniPlayField_0.MoveTo(    208,   565.9,    56.5,       0,      6,       0,       1,       .1):ShakeFester.Set True, 100
      Case 7 : Call MiniPlayField_0.MoveTo(    204,   565.9,    56.5,       0,      6,       0,       1,       .1):ShakeFester.Set True, 100
      Case 8 : Call MiniPlayField_0.MoveTo(    207,   565.9,    56.5,       0,      4,       0,       1,       .1):ShakeFester.Set True, 100
      Case 9 : Call MiniPlayField_0.MoveTo(    205,   565.9,    56.5,       0,      4,       0,       1,       .1):ShakeFester.Set True, 100
      Case 10 : Call MiniPlayField_0.MoveTo(    206,   565.9,    56.5,       0,      2,       0,       1,       .1):ShakeFester.Set True, 100
      Case 11 : Call MiniPlayField_0.MoveTo(    206,   565.9,    56.5,       0,      2,       0,       1,       .1):ShakeFester.Set True, 100
      Case 12 : Call MiniPlayField_0.MoveTo(    206,   565.9,    56.5,       0,      0,       0,       1,       .1):ShakeFester.Set True, 100
      Case 13 : Call MiniPlayField_0.MoveTo(    206,   565.9,    56.5,       0,      0,       0,       1,       .1):If ShockHold = TRUE then ShakeFester.Set True, 100:If ShockHold = False then ShakeFester.Set False 
   End Select
End Sub


2. You have to create a timer in table editor named "ShakeFester"

3. Place the following code in script where you want fester to shake....
Code:
ShakeFester.Set True, 500:FesterShake = 0


4. For instance, I put the above code in these two locations:

a. Make Fester shake when holding right flipper during game for status mode
Code:
Sub Shocker_Expired()
   If (ShockHold = TRUE) Then
      Shocker.Enabled = FALSE
      ShockHold = FALSE
      StopDMD()
      StopMusic 5
      LightSeqPF.StopPlay
      CH = 5: ColourChange_Expired()
      LightSeqPF.Play SeqAllOff
      fpTilted = TRUE
      PlaySound "fx_TAFTilt"
      PlayMusic 4, "vo_LongLaugh"
      DispDMD1.Text = "[edge4][yc][f6]ELECTRICUTED"
      DispDMD2.Text = "[edge4][yc][f6]ELECTRICUTED"
      ShakeFester.Set True, 500:FesterShake = 0
      LeftFlipper.SolenoidOff
      RightFlipper.SolenoidOff
      Flipper1.SolenoidOff
      Flipper2.SolenoidOff
      TiltRecoveryTimer.Set TRUE, 4000
   Exit Sub
   End If
   Shocker.Set TRUE, 10000
   ShockHold = TRUE
   ShakeFester.Set True, 500:FesterShake = 0


b.Under Sub ChairPre....
Code:
Sub ChairPre_Expired()
   ShakeFester.Set True, 500:FesterShake = 0
   ChairPre.Enabled = FALSE
   AllPlasOff()
   If (Retro = FALSE) Then BulbShock.FlashForMs 500, 500, BulbOff
   PlaySound "fx_ElectricHit"
   Flasher2.FlashForMs 500, 50, BulbOff: AFakeFlash2.FlashForMs 500, 50, BulbOff
   ChairKickTimer.Set TRUE, 500
End Sub


Enjoy ! :)


Last edited by Gimli on Wed Nov 13, 2019 11:46 pm, edited 1 time in total.

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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Mon Nov 11, 2019 2:21 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 159
Ooooh thank you cannot wait to try it out!


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Tue Nov 12, 2019 12:31 pm 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 159
Gimli you are the best!!!

Thank you for the Fester code works great!

I made some adjustments to Ultimate Pro Jurassic park. Again I moved the Movie clips to the backglass and made a new one to accomodate.



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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Wed Nov 13, 2019 5:45 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2820
Location: Ontario, Canada
https://youtu.be/Vq2lk3auvzM


Here is Wild's concept of Death Star Assault added to DSA. Of course we used BAM miniplayfield tool for the model animations :D
(Sorry for the low res video...)

the x-wing approaches the Death Star with various milestones in game.
The Death star is ever vigilant scanning the horizon and watches the approach of the the x-wing at each step until the final encounter and explosion !


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Wed Nov 13, 2019 9:32 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2483
Location: Arkansas, USA
Looks cool!


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 Post subject: Re: Slamtilt's new releases on his new website
 Post Posted: Thu Nov 14, 2019 7:23 am 
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Joined: Sat Jan 29, 2011 4:54 pm
Posts: 1231
thanks, Bob, great, only that bulb, which is in render model, is visible .....the reflection interferes with the animation of the DS .... but it is not a problem. it is clear what it does :D

Slam, he will see it, he will use it, we doesn't know, he hasn't answered my e-mail yet, (too busy with his updates?) but answering does not cost anything ...... even just for an opinion.

well, I wait for you to answer me


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