Register    Login    Forum    FAQ    PinSimDB.org

Board index » Welcome to GoPinball » General Discussion




Post new topic Reply to topic  [ 100 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 10  Next
Author Message
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Mon Feb 22, 2016 10:06 pm 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
The Pinball Arcade:

This is The Pinball Arcade using the camera mod to show the DMD on a third screen and display a custom camera view. I'm using Pinball X for animated backlgass videos, and a "marquee" on the "4th screen".

https://www.youtube.com/watch?v=xZJub0Z1Emg

Image


Last edited by TerryRed on Sun Apr 10, 2016 12:41 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Thu Feb 25, 2016 12:11 am 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
After a lot of requests to demo BAM 3D head tracking on PinKadia, here's a video demonstration!



This is using one PS3 eye camera, and my 3 point IR LED hat, and Freetrack through FaceTrackNoIR. The two camera, or Kinect V2 method is much better, but this still looks damn cool!

https://www.youtube.com/watch?v=Hfz82-E ... e=youtu.be


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Wed Mar 02, 2016 9:58 am 
Offline

Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2821
Location: Ontario, Canada
Awesome Cab TerryRed !
Very innovative


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Wed Mar 16, 2016 3:37 pm 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
Well it was only a matter of time.... but I finally got Visual Pinball up and fully running on my cabinet and in Pinball X with videos, and art. I've got about 160 tables installed so far which includes VP X (10), VP 9, and Physics Mod 5 tables, as well as d2bs backglasses. 


This went surprisingly well using the all in one VPX installer that setup everything very nicely. Had to learn a few new things (I used VP many years ago), and needed a few more things added and updated for the newer Stern sam tables. I did have to update the VP PM5 version to the custom version that has separate registry settings (to allow for the nudge keys to be reversed).

I had to use "setDMD" to position and size most of the DMDs automatically, and I also had to edit the settings for DMD rotation for roughly 40 tables in the registry. Then I just had to edit each table's script to allow for the d2bs files to be used.


A perk of the split screen bezel for the third screen I didn't originally plan on, was being able to have the larger size DMDs display in the top portion instead of being squished in the bottom half. (Baywatch, Batman Forever, Frankenstein, Strikes N Spares, etc). I modified Draco's excellent Visual Pinball logo to make it fit a little better to have it act as a marquee for Visual Pinball. (Like I did with PFX2, and TPA)


I "could" extend the d2bs backglass screen down on the third screen like I did with Future Pinball, but that would mean editing each d2bs file! Maybe if I can make some good custom "grill" settings to do that easier, I might...


Here is a video showing off about 70 tables in Pinball X. I mixed up up tables from VPX, PM5, and VP9. I show how the different types of tables and different DMD sizes work with the split bezel on the third screen.


https://www.youtube.com/watch?v=bUeVBdSKQaU

Image

As far as the whole VP physics are better than FP war that I keep reading....  I agree that "some" tables do play better on VP than FP, but I'm not blown away by it. I do love being able to play the original rom versions of the arcade pinball machines I grew up with. I know that I will be using VP alot more if I ever go the DOF / feedback / lighting route.


Some of the VP tables are gorgeous (Circus Voltaire, Theatre of Magic, TOTAN, etc). This shows what is possible in VP when its done right.


That said, I do still prefer playing most of the updated and modded FP versions (SLAMT1LTs, etc). Every time I hear the original sound of the arcade rom versions in VP it just doesn't even come close.

I'm not a fanboy by any means.....if its fun "for me", then I'll play anything on any system. Good job on VPX.... man things have changed alot since I last played it back in 2008!


Last edited by TerryRed on Sun Apr 10, 2016 12:42 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Fri Mar 25, 2016 4:11 pm 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
A small update...

I added led lights to the speaker bezel. I had to basically mount some thin cardboard inside around where the speaker holes are (had carbon fibre wrap on the cardboard). Then I stuck led lighting strips on the inside and connected them to the same molex connector for my rear fans.  Then I put speaker fabric over the opening. Its not the best solution, but its easy, and it works with the small space I had.



Each speaker light strip can have its light colour separately changed to any light colour via a remote just like under the cabinet.


This is the lowest brightness setting I can go.


Image


This is the max brightness.... WAY to bright if I want to actually see the playfield while playing.


Image

...more pics...



Image


Image

...and now I'm on to getting MAME media started.... blah!


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Sun Apr 10, 2016 3:14 am 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
Well here we go. I got MAME up and running in PinKadia!

I have it setup to have Pinball X show the marquees on the backglass screen. (which I had to make into 16x9 pictures, over 2700 of them!)

I captured videos of gameplay using OBS. I liked Tom's MAME videos from the GameEx FTP, but Pinball X makes them stretch and fill the whole screen with the wrong aspect ratio. I do use them for the games I haven't video captured yet.

The vertical games are perfect for the playfield screen. Horizontal games could be played on the backglass screen, but they would be alot smaller compared to the playfield screen, and I would need to have my head looking upward all the time to play.

My main priority was to have the game screen as large as possible with HLSL effects (no screen curve, or glow, etc). With the game this big (42 inch TV for the playfield screen) HLSL really is needed to make the game not look blocky and yuck! I also wanted no bezel obstruction of the game screen.

I use Rocket Launcher to manage the bezels and backgrounds. This allows me to use a default bezel / background for ALL games, and I can have it easily change to a random / specific one or use MAME's artwork. Its easy to just add another background this way, and I don't need to deal with "lay" files!  

If the original arcade or a custom bezel works well to cover the leftover unused screen area, I'll use it. Otherwise I use a chrome / metal hexagon bezel that I made to match the style of my Pincab (it looks much better in person than it does in the videos!).

I made several different ones to better fit the different sized marquees as well. I used Pinball X to have my backglass screen act as a DMD screen sized the same as the marquee, and centered. Then I had windows use the "blank" metal hexagon / chrome trim picture as a wallpaper background picture. When I ran Pinball X this way it displays the marquee overtop of the metal hexagon picture. I used OBS to capture the entire backglass screen with the new 16x9 marquee as a small video. (I would hit flipper button, then "record" over and over and over again) Then I just played all the recorded videos back to back, and saved each as a picture with the name of the MAME rom file to match. It sounds complicated, but it was the easiest way to do this. I got over 2700 done! I know...,. I'm crazy.

The reason I had to use OBS is because I couldn't find a program to "screen capture" the backglass screen (acting as the dmd screen) properly. They either require the "screen to be captured" to be the primary screen (which messes up Pinball X), or they will only capture the DMD portion of the DMD screen in Pinball X. I needed the entire screen with the marquee AND background....and OBS only does video capture.

I have over 2700 MAME games setup.... I'm not about to make custom backgrounds or bezels for that many games!

Here is a video showing around 80 MAME games. It shows a mix of vertical and horizontal games with and without the arcade bezels.

https://www.youtube.com/watch?v=c11Vhd-136k

Image


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Mon Apr 11, 2016 12:49 pm 
Offline

Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2485
Location: Arkansas, USA
Nice. I saw one video where it looked like you had to use the backboard monitor for video games. Putting the video on the main table looks like it would be better. Does the slope of the table change the appearance of the game? Or did you stretch the image somehow to compensate?

George


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Mon Apr 11, 2016 4:00 pm 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
The games that play on the backglass screen are PC specific games that are all in a 16x9 HD ratio. They "could" play on the playfield screen, but they would be much smaller as a result.

There are some PC games that play vertically, but I'm sure they are all arcade games anyways...


The slope doesn't affect the games on the playfield that much. (most older arcade games are at an angle anyways)


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Sun May 22, 2016 1:38 pm 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
Well, now it is time for more upgrades.... as a result this is what happens in the middle of a project upgrade... total mess everywhere which makes my wife sooooo happy!


https://www.youtube.com/watch?v=tFvVJGNi0gM

Image

I always wanted to add in a plunger and a big LAUNCH button. Can't easily find either in Canada, and buying from the US is costly with our crappy CDN dollar and costly shipping.

So, I found a place in Ottawa that does repairs and sells parts called Pinball Medics.

https://pinballmedics.ca/

Since I was taking my daughter to Ottawa Comi-Con, I was able to stop by his place and buy what I needed from him. He had everything except for the mounting plate for the plunger, which I didn't need anyway. He's a great guy and had a fantastic Pinball collection which I sadly didn't have time to check out.... :(

Here's a video demonstration of my plunger setup:

https://www.youtube.com/watch?v=QM7a84cmRTU

Image

Hopefully I can maybe make a couple of custom tilt-bobs to work as a digital nudge type of setup. Then, I'm off to update the control panel with a different button layout, a third 4-way joystick, and all three joysticks will have BAT tops instead of BALL tops.

After all this is done, its just a waiting game for all my parts to arrive from China, so I can install feedback via 10 solenoids. I'll also be installing led strip lighting to act as 5 rgb flashers, addressable led strip lighting / matrix for animation, white strobes, and red / blue beacons (LED strobe versions). Lots of work to do!


Top 
 Profile  
 
 Post subject: Re: PinKadia! The Ultimate virtual Pinball / Arcade / PC cab
 Post Posted: Thu Jun 02, 2016 10:41 pm 
Offline
User avatar

Joined: Sun Sep 13, 2015 1:16 pm
Posts: 531
While waiting for my parts to arrive from China for feedback (solenoids, lighting, etc), I figured I would get some other upgrades done to the cabinet, now that the plunger is working.

After using the cabinet for a while, I really wanted to have a dedicated 4-way joystick for alot of the classic arcade games that really do need it. (Pac-man, Q-bert, Dig-Dug, and many more). I also wasn't really happy with the "ergonomic" button layout. Yah, it was nicer for fighting games, but not for anything else for me personally. Also, in order for me to fit a third joystick on the control panel I would have to rearrange the buttons in order to have enough space. I also didn't like the ball tops, and the LED joysticks don't allow for easily changing the tops without reaching inside the cabinet.

Another thing I wanted was to eventually put in a spinner, but I needed to have a hole pre-drilled for it. So I have two extra buttons above the right joystick that can be swapped out with a spinner later on. I also put in a central "FIRE" button for those pinball games that use it (Star Trek, AC/DC, Alien Legacy, etc). I also labelled every button with transparent labels from a cheap label maker. It worked surprisingly well, and you can't see the label unless you look real close at the buttons.

Image


I decided to use a spare XBOX 360 gamepad (instead of the Logitech gamepad) for player one and the pinball controls. The main reason was that I wanted to have force-feedback outputs from the gamepad to use to create possible feedback options (solenoids, lighting) for Pinball FX2 and The Pinball Arcade in the future. I also setup this controller so that the x / y potentiometer was completely accessible for the plunger in the cabinet. This gamepad was MUCH easier to wire up as it had only one common ground for all buttons, and the pads were larger and easier to work with.

Image

Here you can see that I now have the entire control panel connected to two old school parallel db-25 cables for player one and player two, with a molex connector for the LED lighting. MUCH nicer than having all wires directly goto the gamepads. Yes, this involved soldering over 125 wires.... but now if I ever need to get access to the control panel or change / replace anything, I just unplug three easy to access cables. Yes, its alot of work, and I could have used some other solutions instead of gamepads, but that would not have given absolute complete compatibility with ALL PC Games and emulators / pinball games without some hassles. I will NEVER have any problems with any game running properly on this cabinet using this.

Image


Here you can see the extra trim I put around the side and front buttons.

Image


I found that the LED lighting was too bright at 12V for the LED buttons on the arcade panel, so I used 5V instead. Combined with the non-lit BAT tops, I found this to be much nicer on the eyes while playing. My white LEDS for the bottom white buttons have died out, and I didn't have any spares. So I put in similar colour LEDS as the A B X Y buttons to match for now. They look almost the same in person and much nicer as opposed to the picture.

Image


With the undercab and speaker lighting, it makes for quite the colorful display at night time.... can't wait for my addressable led strips!

Image


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 100 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 10  Next

Board index » Welcome to GoPinball » General Discussion


Who is online

Users browsing this forum: MSN [Bot] and 10 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: