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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Tue Jul 16, 2019 10:33 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
Ya Bam can spin stuff no problem

If you give me the link to the table , I'll make it spin...if you are using VR I can make fly around your head :)


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Tue Jul 16, 2019 11:21 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2524
Location: Arkansas, USA
Ohhh Nooo!!!!!!! Aliens are attacking my head!!!!!!


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Wed Jul 17, 2019 2:49 am 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 177
This is the table right here, Ultimate 1.02


http://www.pinsimdb.org/pinball/table-8 ... s_ultimate

Here’s an example of how t is in VPX

https://youtu.be/NUcYlQWb4R8

Thanks!!!!


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Wed Jul 17, 2019 10:14 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
I'll have closer look tomorrow....looks like 5 spaceships are spinning..


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Thu Jul 18, 2019 1:38 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
https://www.dropbox.com/s/w4pzek07ta0ft ... j.fpt?dl=0

this should work Dj
I added dynamic flippers and xml for fun...but you can remove that part if you wish.

I initially thought of converting the space ships to toys and using the FP rotatation code, but
only the ships would spin and not their lights...

So I used the same toy for all 6 ships and them grabbed each of the 6 ships and their lights in their own miniplayfield box and then adjusted their elevations and angles and then coded z rotation of all ships...

https://youtu.be/Va0UzJ8TI8k


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Thu Jul 18, 2019 3:01 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2524
Location: Arkansas, USA
Alright! I don't have to do physics anymore! Gimli is the man!

Just kidding. Maybe we should do a mod of this table after IJ?

George


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Thu Jul 18, 2019 8:52 pm 
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Joined: Mon Jan 27, 2014 12:36 pm
Posts: 2859
Location: Ontario, Canada
Sure, I am in summer mode but am trying to erradicate some Eboela sized bugs in the MB code :)


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Thu Jul 18, 2019 10:43 pm 
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Joined: Thu Aug 16, 2012 11:12 pm
Posts: 2524
Location: Arkansas, USA
Must be small but fatal bugs.


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 1:01 am 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 177
oh sweeet!!!!

About to give it a go!

Thanks Gimli!!


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 Post subject: Re: Tables we would like George H to work on :)
 Post Posted: Fri Jul 19, 2019 1:28 am 
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Joined: Sun Mar 10, 2019 5:13 pm
Posts: 177
Ok Gimli this was awesome! However a few notes

So the saucers seem to increase in speed gradually. That’s cool but at one point they were spinning so fast i honestly felt they were really gonna fly off. Is there anyway you can just keep them at the same speed throughout the game? Like the speed at the beginning. I also noticed that the speed doesn’t reset. After my credit was done, they stayed at hyper speed.


Also i LOVE the opening animation where the saucers launch from the bottom but i guess it only does it on the first launch of the table? If i wanna keep seeing that i gotta delete the fpRAM?

I greatly appreciate the work you put in, the table is beyond amazing now!


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