It was a one shot thing George. Over time, I have a more advanced version that I am using for my own game, but time to work on it is the the big problem right now. I got very side tracked with all the BAM changes, and lost several months of work because of it, but I am back to doing graphics. Once I do finally finish the game, maybe I will strip out the custom game code and release a modified more advanced template. Off the top of my head, here's some features added, most of these are one line of code that you can copy and paste in the hit code...
- It now saves and loads some settings, but most are set in the script itself.
- Lane change
- Jackpot
- Mystery scoring
- default routines for scoring such as stock bally "countup" (5k,10,20,30,40,50k)
- Alternating outlanes
- Internal routines for scrolling display, light seq and flashers
- Multiple sound sets support
- Dynamic flippers (My set up though)
- Improved the player memory setup
- fixed a few things
The game itself though is very complex. It would be very tough to strip it down and then present it to be reusable, especially for beginners. As much as I would like to, I'm just not good enough to do what I really wanted, which is like the pinball construction kit, where you can just drag a object on to the table, and it would be recognized and score automatically. I also would have wanted a menu system as well, where people could just make selections from a preset list, and have their table score based on their selections (Like as a example, target banks, in which you can choose scoring from presets like Xenon, or playboy, or paragon)
Never say never though, just not capable of doing some of those things and pinball has taken a back seat with me now so I have to concentrate on what I can do, especially the fun stuff.

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