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 Post subject: FP Script for Captive Balls
 Post Posted: Fri Mar 20, 2015 10:30 pm 
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Joined: Fri Sep 09, 2011 9:14 pm
Posts: 142
Here I am, with a new script I made to practice!
I noticed that there is a problem with chained captive balls.
When you hit the first one, all are moved. Newton would be disappointed!

I used toys and a script to fix that. It's not perfect, but it maybe will be useful for someone. :mrgreen:

- CaptiveTestA.fpt uses the basic captive ball method
- CaptiveTestB.fpt uses the new method, with a max of 3 toys (It would be easy to add more)

Also, inside the script, look for this line:
Const MaxCaptiveBalls = 1

And change it to increase the number of chained balls. ;)


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