AutoFlipper Demo
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Author:  Romicco [ Wed Sep 18, 2019 1:26 pm ]
Post subject:  AutoFlipper Demo

good for killing time. ...

Search for "Auto Flipper Demo" in the script editor, and made it easy to copy and paste.
I set component parts to layer 9. (main editor)

Author:  GeorgeH [ Wed Sep 18, 2019 1:35 pm ]
Post subject:  Re: AutoFlipper Demo

Pretty cool! It pays a game better than I do!


Author:  jens.l [ Mon Sep 23, 2019 5:40 pm ]
Post subject:  Re: AutoFlipper Demo

Hi Romicco and George,

can you help me to complete the Autoplay function.

I have used so far Romicco's Code and it works great. :D

How can we program a timer so that the Autoplay starts after some minutes automaticly.
How can we make the Plunger Autostart.
Can somebody of the programmers here help, i am a noob. :) with all the script code.

Here you can downloade the Star Trek (Bally) Ultimate Pro 1.04 from Slam with the Autoplay function
from Romicco.

Removed the link, was the wrong file.
Will post the right one later
Now the correct Table.
Star Trek (Bally) - ULTIMATE Pro 1.04 Autoplay ... sp=sharing

Author:  GeorgeH [ Mon Sep 23, 2019 6:19 pm ]
Post subject:  Re: AutoFlipper Demo

I'm not a scripting expert but I can do a timer and plunger pull. I looked at Romicco's code and it appears that "AutoFlip = TRUE" is what starts the autoplay. You need to add a timer named AutoFlipTimer and then add the following code

I think you would want to add this to the beginplay routine:
AutoFlipTimer.Set True,1000

where 1000 = time (1000 = 1 second)

Then add this somewhere that is not inside another subroutine:
Sub AutoFlipTimer_Expired()
AutoFlipTimer.Enabled = FALSE
AutoFlip = TRUE
End Sub

The 60 in the code is the strength of the plunger. You might waht to set it to 100.


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